Autonomous Weather
A world without physical virtual space can also have "weather" and you will feel it.
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A world without physical virtual space can also have "weather" and you will feel it.
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The concept of autonomous weather is actually simple—it consists of pre-set weather parameters combined with Dove AI, allowing her tone or attitude to change based on the weather, much like an NPC.
In the autonomous world, weather is not just a visual effect but an integral part of Dove AI’s behavior. For example, on stormy days, Dove AI may become more melancholic, while on sunny days, it may appear more cheerful.
Will the weather have other functions? Unknown. Since this is still in the early stages, we have no idea if additional features will emerge. The team does not want to make premature promises before we confirm the feasibility of implementation.
Why do this? As mentioned on the Dove AI page, we advocate for “humanized AI rather than generative tools.” This led us to explore how we can achieve humanization in a digital environment outside of virtual spaces. Our solution is weather. Just like traditional games use weather as a data parameter, we link it to Dove AI’s tone, making interactions feel more dynamic and surprising.
More clearly: In traditional games, weather is a fixed visual effect, whereas in the autonomous world, weather influences AI behavior, intelligent asset variations, and even functionality.
Reminder: This is expected to be quite boring in its initial form, so we don’t deny the possibility of additional features in the future—key phrase: ‘in the future’—perhaps in a DLC phase.
How is this different from other character AIs? We have already clarified this in Dove AI < Genesis The better question is, “How does this differ from traditional weather systems in games?”
Blockchain-based games, due to their immutable on-chain FOCG (Fully On-Chain Games), generally lack dynamic adaptability. This makes it impossible to achieve the real-time world changes described in the Autonomous World Network. However, off-chain AI operations can solve this issue. Weather is a real-time event, and by integrating real-world weather changes, we enhance the immersion of users’ ‘Second Life’ experiences.
If traditional games offer “virtual weather generated in Unreal Engine 5 to enhance immersion,” then the Autonomous World’s weather is “weather generated through NFT composability and off-chain AI-driven dynamics—creating multi-variable functionality.”
For example, as mentioned before with the Wish Pool concept, tossing a Smart Token on a rainy day versus a sunny day may result in the goddess responding with a different axe.
The Autonomous World aspires to bring diversity to the world, allowing users to experience a unique digital social gamification experience within this framework. We believe that after the Fourth Industrial Revolution (4IR), social interactions and virtual world experiences will become inseparable.
The expansion of the Genesis Diary and autonomous weather is more like “deliberately creating illusions.” Let me explain briefly: if it’s an AI tool, the illusion is fatal, but if it’s a personified AI, the illusion becomes an emotional unpredictability that makes AI more human-like.
So, what about autonomous weather in the case of “user side missions changing” not being based on a script but on the AI’s non-linear logic creating an “illusion”?
For example: originally, the side mission required the user to choose the correct axe from a list of wish words, and the goddess would reward them (with Coin). But due to weather interference, the mission’s goal was changed to “not choosing is the correct action.” However, this change is not scripted.
We expect the weather in CHIC to replace AI in the diary’s three-way interactions (Intelligent Assets & Smart Tokens & AI) to bring variability to the missions.
Note: To balance the potential unfairness caused by changes and unpredictability in rewards, when developing weather expansion features in the future, we will also design and publicly release a “Weather Impact Map.” This will help users manage their expectations and avoid psychological discrepancies due to excessive randomness, ensuring better engagement.
CHIC’s autonomous weather aims to shape the “environment of the CHIC world” in the future. However, this cannot happen overnight, so for now, the experience is mainly based on the real world. But in the Decentralization Roadmap, we mentioned that decentralization based on regulations will be gradual. After the team’s exit in the future, the operation and even creation of this world will be based on “users & Agents.”